Essentially, because animations seem to stop with a fade time, I want to have it so that when I make a function to stop animations, all animations instantly stop, and even animations that have already stopped but are still fading away will have their effects instantly removed from the rig,
1 Like
Have you tried stopping with 0 fade time like:
animation:Stop(0)
Yes, the issue is that it doesn’t seem to work when the animations have already stopped, but are still in the process of fading out
Well, try setting their TimePosition
and Speed
to 0 before using Stop(0)
1 Like
I did it by using an animation event to instantly stop the animation.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.