I have a ball skin for my game which has an attachment in it for a particle effect.
Unfortunately, it’s a ball, so when it moves the attachment rotates with it.
Since it rotates, the particle effect looks horrible, so I don’t want the attachment to rotate along with the parent.
Any help is appreciated!
V_ladzec
(Volter)
May 22, 2022, 5:17pm
#3
Change Vector3.new(0, 0, 0) to the wanted orientation
local RS = game:GetService("RunService")
RS.Heartbeat:Connect(function()
Attachment.WorldOrientation = Vector3.new(0, 0, 0)
end)
2 Likes
I tried something like that before, it didn’t work then. I’ll try this right now and edit this post. One sec.
EDIT: Didn’t work. It moves too fast to update properly.
sorry to necro but it seems you never found the solution. Try running that same script locally and replace Heartbeat
with RenderStepped
, that should solve your issue