I think this has something to do with scripting.
So, In game, I am making a cutscene with a player walking down stairs. BUT, something is wrong with the players walk anim or camera or something. video -
What I want to happen, is when the player walks to the left side of the screen, He turns left, I do NOT want him facing forwards at all times, as shown in the video. Is this shift lock or something?
In Studio, playtest, enable shiftlock, then stop playtest. Future playtests will be stuck on shiftlock (even with shiftlock disabled). Restarting studio fixes this bug, at least for me.
It looks like you’re moving the camera away slowly. Whatever you’re doing it’s going the wrong way.
Also looks like you’re misusing the viewport somehow. Like the picture inside of a viewport is being told to move away. You’re locked on to the wrong thing … moving it. Or just calling it the wrong way.