hello, so my body gyro will auto rotate. Idk why this is happening. This is my gyro’s properties:
This is my script(module)
local self = setmetatable({}, {})
self.maxSpeed = Seat.MaxSpeed
self.currentSpeed = 0
self.currentAgent = nil
local shotActivated = Instance.new("BindableEvent")
self.shotActivated = shotActivated.Event
self.activeKeys = keybinds
self.gyro = Plane:FindFirstChildWhichIsA("BodyGyro", true)
self.gyro.CFrame = Body.CFrame * Body.CFrame.Rotation
self.gyro.MaxTorque = Vector3.new(math.huge, math.huge,math.huge)
self.force = Plane:FindFirstChildWhichIsA("BodyVelocity", true)
self.force.MaxForce = Vector3.new(math.huge, math.huge,math.huge)
function self.initControls(agent)
controls:addController(agent)
end
if u have any questions then feel free to ask