How to stop ButtonA being game processed

I want to use the A button on the controller but every time I press it it is game processed which I do not want to happen.
I have disabled these context action binds:

ContextActionService:UnbindAction("jumpAction")
ContextActionService:UnbindAction("VRJumpAction")

But it still does not work. Does anyone know how to fix this?

Hello! I would like to see script that handle the input,

Its your basic Inputbegin function from UserInputService that checks if the input has been gameprocessed.

I have found a fix though by just unbinding “jumpAction” in a loop. Probably not the best way but it works :smile: