I have been trying for a while now and wasn’t able to get this working.
I’m making a run cam animation using math functions and as u can see in the video the camera stop immediately when the camera animation stops any idea how to make the camera stop smoothly??
game:GetService("RunService").RenderStepped:Connect(function(step)
if not bool then
-- Stop
else
-- Play
local now = tick()
cam.CFrame *= CFrame.new(math.cos(somevalues),math.cos(somevalues),0)
end
end)