I’m animating a tool, the problem is while holding the tool and if you run the hand are looking very crazy. Someone know how I could stop this?
Are you asking on changing the Player’s running animation to a custom one, when a tool is equipped?
No I want that the player holding animation overplays the running animation
So do you have a custom animation ready to use when the Player runs with the tool, then? Or do they just run with no animations?
This problem is not a scripting problem. You have to change the animation core type. I don’t exactly remember which one is correct as I’m not an animator. but try the core type “Movement”. If it doesn’t work, try the core type “Action”.
I did it but it still doesn’t work. In which category would I put this post? I see animaton help category
No I just have a tool holding animation that plays when the player equips a tool. It works fine until you run