How to stop hinge constraint from affecting character

I’m trying to connect a sword to the character’s torso with a hinge constraint so the sword is able to be effected by the movement of the character

It works ok, but the character shakes and jitters when I take fast movements

Is there something I can do to make it work with hinge constraints or is there a better alternative?

You could create a collision group between the sword and the parts of the player’s character. This would allow the sword to go through the player without causing it to jitter and move around whilst still moving with the character. Try it and tell me how it works.

If needed: Collision Filtering | Roblox Creator Documentation

I tried it and it didn’t work. I don’t think collision is the cause for the jittering as I already had collision set to false on the sword, I think it has something to do with the hinge pulling on both the character and sword

Hmm, do you think you could send a file of the place here and I’ll try to figure it out?