Just came back to roblox scripting after a while and wanted to make a sort of bloodborne/elden ring system (currently trying to implement the camera lock on from those games), but im running into two issues.
The first is that it locks on to the part, but im having problems with the leftmost value of the cameras CFrame Orientation, one is that I want the value to be much lower and fixed, the problem is that the value is around -1 at distance when I would want it to be -20, and when I approach the part it gets drastically lower (perhaps this wouldnt be a problem if the value was fixed to just be lower?)
The second is that the lock on works fine as is, but when the player moves the mouse around it like moves slightly to the side and then looks back onto the part, I was researching on how to disable player mouse movements (just while the “Cameralock” is active) but wasnt able to find any solutions
My cameralock localscript:
local UserInputService = game:GetService("UserInputService")
local camera = workspace.CurrentCamera
local part = game:GetService('Workspace').TestCamPart
local RunService = game:GetService('RunService')
local isLocked = false
UserInputService.InputBegan:Connect(function(i, g)
if not g and i.KeyCode == Enum.KeyCode.LeftAlt then
print("LeftAlt Pressed")
if isLocked then
isLocked = false
RunService:UnbindFromRenderStep("Cameralock")
else
isLocked = true
print(part.Position)
RunService:BindToRenderStep("Cameralock", 1, function()
camera.CFrame = CFrame.lookAt(camera.CFrame.Position, part.Position)
end)
end
end
end)
A solution for either of my problems would be greatly appreciated