Hello guys, I have a knock back effect using Linear Velocity which works quite well for me. However, there is a problem with that. It seems when apply linear velocity to a character, it triggers the character running animation and it blends with getHit animation(priority is action4) that i have. Can someone help to point our a way to not trigger running animation? I have looked at the doc for that problem, but no good so far.
I think a quick fix could be adding every single body part to your “getHit” animation if you haven’t done so already. In the animation editor, press + then “add all body”
BRO, this works perfectly. I thought I need to use something else rather than linear velocity. I have been testing with body position, align position, and vector force. Thanks a bunch. By the way, do you think I should keep adding force to the player using linear velocity or should I use something else?
I tend to lean towards bodyVelocity for my things, but I’m not quite sure what the difference is. If it works, it works!
**I just checked the forums- do not use bodyVelocity, Linear velocity is better
yub, that is why I switched to Linear Velocity. well, you are right. if it works, it works.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.