How to stop listening for a RemoteFunction invoke

Hi there, I am trying to replicate something similar to when you use the Disconnect() function on a remote event, however I believe you cant do that with remote functions.

Mainly this is just for performance improvements so this is not totally necessary.

I have asked around but most people I have asked just thought I meant remote events or would give me information that doesn’t work.

This is something similar to what I currently have.

local RemoteFunction = game.ReplicatedStorage.RemoteFunction
RemoteFunction.OnServerInvoke = function()
	--// rest of stuff here
end

(sorry if it is really obvious)

4 Likes

You can just do

RemoteFunction.OnServerInvoke = nil
15 Likes