How to stop MeshContentProvider 'could not fetch' error

I am making a system that allows you to insert your own meshes into the game, but if the player inputs something incorrect, it causes an error. This does not appear to cause any outstanding issues, but I would like for the console to be clean.

How do I make it so that this error does not appear?

-- DETERMINE IF MESH ID OR NOT
		success, meshPart = pcall(function()
			return AssetService:CreateMeshPartAsync("rbxassetid://" .. assetId, {["CollisionFidelity"] = Enum.CollisionFidelity.Box})
		end)