How to stop object from spinning like crazy when a force is applied?

Hey

I have a problem with something I am trying to create. I am trying to make an elevator, but every time I try to make it go up or down, it starts spinning like crazy.

I have noticed it is because of the two parts on the top and bottom being collidable, but it should be a fix to this, the elevator shouldn’t be spinning like this.

Here is the problem:

Is it a physics bug or something? Is there a way to fix this crazy spinning that the object does? I just want the elevator to remain in a linear position.
I am using a BodyVelocity to propel this elevator down to the ground.

I have tried using LinearVelocity, but its just the same as BodyVelocity.
Please let me know how I can fix this.

4 Likes

you’d probably just want to tween the elevator

2 Likes

damn man, i have been thinking about doing that but i felt like there would be maybe a fix for at least using a velocity or smth

ig i’ll do that instead

1 Like

be sure to mark it as a solution if it works!

1 Like

you could also try using a gyro but i forgot how to use those lol

bodyvelocity and bodygyro*

yeah i know that u dont gotta remind me lol

1 Like

Maybe try alignposition? tweening usually works but if u want actual physics then try it

1 Like

can i see the code of the object? just to see if there’s anything wrong with it. Maybe it’s environment? not sure.

im so dumb bruh, one of my platforms was blocking the way of where the elevator was supposed to go :joy:

1 Like

oh mah gawdㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

3 Likes

lowkey found a better method, just to use AlignPosition instead lol

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
yay my post was right