I’m facing an issue where at graphics level 8+, or editor level 16+ if you’re in studio, particles dim when close to the ground. Here is a video of said thing happening:
Here is what I want to happen
How do I stop this? I’ve tried ZOffset and LightInfulence but nothing helps.
This is most likely a byproduct of the soft particles tech released a while back that helps a lot with fire and smoke particles, since it blends them into the background and helps provide a more realisitic result
You’d be needing an option to disable those particles from having the softening effect applied so I’d recommend making a request but I don’t think you can unless you’ve got a regular trust rank which is still currently unobtainable