im having this issue where my particle becomes transparent as it approaches the ground (or any part for that matter)
ive searched for a solution far and wide but ive found nothing, any help is appreciated
i want it so its fully visible when near the floor
changing the z index does nothing
Do you have Fog or Lighting properties set up that are making it seem transparent?
Try leaving the Part stationary and moving the camera with WASD to see if it’s a distance from camera issue.
Is this really a Particle? ParticleEmitters emit particles that have images on them. You are moving a Part that seems to have a Texture or Decal on it.
I saw another post that mentioned images not appearing, but it may be the grid Texture that was on his baseplate that was interfering with the image.
I meant making the part the parent, not the attachment. This sometimes makes a difference as some particles have visibility issues when inside a small attachment as opposed to a larger part.