How to stop parts fading into the ground as camera moves?

Hi all, as the title states, how do I stop parts from fading as I move the camera away? Here’s an example.
FADING
https://gyazo.com/8a12e0461b48e1a4238d8fac2c0f72a9
NON FADING
https://gyazo.com/6148dda1fd743cd0246a765d1feb9252

It’s the cobblestone part that is fading btw.
Thanks.

There isn’t a way that’s really applicable. Try making it thicker (not too sure about this).

Roblox doesn’t really give us any tools for how rendering works.

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Yeah I’ve tried making it thicker but to no avail unfortunately. It’s a shame as this is quite an annoying bug and happens in game as well.

I think it’s when parts with close together surfaces start rendering in an incorrect order at distances due to positions being rounded. Make sure that the ground surface and the path surface are further apart or remove the ground in that area.

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