How to Stop Parts From Spinning with BDVEL

I have an Issue. I’m quite new to body movers and I was testing out a rocket launcher that I made and the problem is that each rocket is moving correctly but it is spinning out of control.

Here’s the script:

I was thinking that I should use a BodyGyro but I’m not sure.

Thx For The Help!

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Try adding a body gyro, and setting its cframe to the lookvector. Should work then.

try using a “VectorForce” instead of a “BodyVelocity” this will make the object travel in a straight line.
if you need some help understanding how a vector force works just ask incase its hard to find documentation for it.

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Very true + the poster would be using the updated constraints, however the issue i see with this would be that they are unpredictable at times.

“unpredictability” is just the price to pay when using pyshics incorrectly

Thank you! I figured out that I should just use the normal velocity of the the part and since I wanted the rocket to be affected by gravity, I just added a Vector force.