I’m controlling alot of troops at once and whend a neecomand comes i want for the troops go to the last command recived from the remoteevent the script is these
function moveTo(v,targetpoint)
local function walktroop()
local path = PathS:CreatePath(agentParameters)
local Number = v.Configuration.Number
local LHumanoid = v.Humanoid
local LHumanoidRootPart = v.HumanoidRootPart
local were = SetWere(v,Number)
path:ComputeAsync(LHumanoidRootPart.Position,playerPosition*were)
for k, waypoint in pairs(path:GetWaypoints()) do
LHumanoid:MoveTo(waypoint.Position)
LHumanoid.MoveToFinished:Wait()
end
path:Destroy()
--moveTo(v,pos * were)
end
coroutine.wrap(walktroop)()
end