I tried making a script that destroys the script but it doesn’t work, any ideas on how to do this?:
local function removeSoundScript(character)
local soundScript = character:FindFirstChild("RbxCharacterSounds")
if soundScript then
soundScript:Destroy()
end
end
local player = game.Players.LocalPlayer
if player.Character then
removeSoundScript(player.Character)
end
player.CharacterAdded:Connect(removeSoundScript)
I did this but I like to organize my scripts in folders, and whenever I put it in a folder yes it works, but roblox automatically creates a new one since it’s not directly in starter player scripts, which makes overlapping sounds.
Hmm, I’m not sure then, because I don’t really have problems with the sounds so I can’t really help, maybe just leave the script there or something or put a script named the same thing that doesn’t have anything in it in that area, then put the modded one there once its needed.