This error that you just specified is pretty common.
I can diagnose you with the overreaction of light reflectance.
If you use Smooth Plastic and you have used the colors of (255,255,255,) or (0,0,0). You will get this:
I have solutions for this problem in particular. I went through this problem before.
So what I will advise you to do is to lower the
Brightness
or
Range
of your
PointLight
.
But, I would assume that your chess pieces have textures in them. Remove the textures of the chess pieces and the chessboard.
Neon Treatment | Best Solution
The image below shows solutions for parts only.
For the meshes, Go to the texture then make sure it’s empty. Then change the material and colors the same as the part solution.
Neon Treatment | Compared to Smooth Plastic?
Bloom | Possible Problem
Go to Lighting. Then go and see if there is any BloomEffect
. If you find Bloom delete it immediately.
Lower down the Brightness in Lighting. | Solution
Go to Lighting then go to Brightness in Properties. Then Lower it down.
Lower down the Brightness in PointLight. | Solution
Same steps as Lighting
except it’s the PointLight
you need to lower down.
Change your game’s technology. | Last Resort
Go to Lighting then go to Technology and change it to Voxel. . Delete your light source or PointLight.
If you have more problems. If they didn’t get solved reply back. If I solved this mark it as a solution post so others can know it’s helpful! @Ericden0310
Learn more about Light, and PointLight here:
https://developer.roblox.com/en-us/api-reference/class/Light
https://developer.roblox.com/en-us/api-reference/class/PointLight
https://developer.roblox.com/en-us/api-reference/property/PointLight/Range