This error that you just specified is pretty common.
I can diagnose you with the overreaction of light reflectance.
If you use Smooth Plastic and you have used the colors of (255,255,255,) or (0,0,0). You will get this:
I have solutions for this problem in particular. I went through this problem before.
So what I will advise you to do is to lower the Brightness or Range of your PointLight.
But, I would assume that your chess pieces have textures in them. Remove the textures of the chess pieces and the chessboard.
Neon Treatment | Best Solution
The image below shows solutions for parts only.
Bloom | Possible Problem
Go to Lighting. Then go and see if there is any BloomEffect . If you find Bloom delete it immediately.
Lower down the Brightness in Lighting. | Solution
Go to Lighting then go to Brightness in Properties. Then Lower it down.
Lower down the Brightness in PointLight. | Solution
Same steps as Lighting except it’s the PointLight you need to lower down.
Change your game’s technology. | Last Resort
Go to Lighting then go to Technology and change it to Voxel. . Delete your light source or PointLight.
If you have more problems. If they didn’t get solved reply back. If I solved this mark it as a solution post so others can know it’s helpful! @Ericden0310
I disagree. A bloom effect with “Threshold” on max (or any high number) removes all of the glow in a game. This probably doesn’t apply to this particular case, as the figures/board shouldn’t be neon.