How to stop running whenever i m1 punch

I cant seem to understand how to stop a player from running if they m1, tried to use a boolvalue but even if the value does equal true it only stops before u start running not after

Solution:

humanoid.Walkspeed = 0
1 Like

I’ve already figured it out. I used childadded whenever i’d m1 and remove the run value and walkspeed

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