How to Stop the blocks from Spining when i pick them up and collide with something

I want to make the cubes not spin like the do in the video ive tried using AlignOrientation but i couldn’t get it work because I’m using BodyPosition to pickup the blocks

i would like some help on how i can fix it/remove it i would show the code I’m currently using but its really just a mess

Try using BodyGyro. Set the max torque to math.huge()
It is depreciated which means you cant just create a part, you’ll have to add it in with code.

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Can confirm. I can get my objects to collide with stuff too, give me a bit and I’ll see if I can find what did it lol

Serverside for collision:
grabObject:SetNetworkOwner(playerHoldingObject)

Also I’m using AlignPosition with attachments to the part and the character’s HumanoidRootPart.