How can I stop the player from zooming their camera out thru a transparent part? I’ve tried adding invisible meshes and decals but this no longer works in new places. It works in old places tho. Is this a bug? I want to make it impossible to zoom out thru transparent parts so that players can’t see the “cardboards” hidden behind the part.
-
Create a Part with the
ForceField
material -
Set the Transparency to
-inf
(or-999999999999999999999999999999999
)
This doesn’t solve my issue. The player can still zoom out through the forcefield.
I made sure to test it before Posting, worked for me
Have you tried to change the setting under StarterPlayer in the DevCameraOcclusionMode?
It’s set to zoom. Inviscam makes parts slightly transparent if moved thru, no? I just want zoom to work on all parts.
Yes you’re right, im not sure of a workaround, i haven’t experienced this yet.
Did you enable CanCollide? It worked for me only when i enabled it.
CanCollide was on, since it was meant to be an inaccessible place. I solved this by keeping a legacy experience where this still works and always upload my assets to it so that I can add transparent decals on top of the meshpart. In the final game I added the city template (you can see it on my boblos profile)