So in my game, players can have different walk speeds, I just want to know how I can like store their original walk speed value into a variable. Because basically, I want to change the player’s walk speed to 0 then change it back to their original walk speed.
Blade.Touched:Connect(function(Hit)
local Humanoid = Hit.Parent:FindFirstChildOfClass("Humanoid")
local originalwalkspeed = Humanoid.WalkSpeed
Humanoid.WalkSpeed = 0
wait(5)
Humanoid.WalkSpeed = originalwalkspeed
Blade.Touched:Connect(function(Hit)
local Humanoid = Hit.Parent:FindFirstChildOfClass("Humanoid")
if Humanoid then
local originalwalkspeed = Humanoid.WalkSpeed
humanoid.WalkSpeed = 0
wait(5)
Humanoid.WalkSpeed = originalwalkspeed
end