Hey, I wanted to ask how I can store userIDs and return them in a ModuleScript, I want to make a mod list with this.
local module = {}
local IDs = {}
module.addId = function(plr,id)
IDs[plr] = id
end
module.getId = function(plr)
return IDs[plr]
end
return module
1 Like
You just return a table similar to how you’d make a table in a variable containing all the mod UserIds,
Example ModuleScript code
return {
526363673,
3473473,
1
}
Then when you require
the ModuleScript, you’ll be immediately given the table to then use for your usecase, such as checking if a player who joined is a mod or not
can you answer me one question?
I did similar thing to yours,
local StaffList = {}
StaffList.Driver = {
82193741289, --player A
82193741123, --player B
82443435123, --player C
}
StaffList.Admin = {469809537,
}
return StaffList
It only returns player A if called in this way: local StaffList = require(game.ServerScriptService.StaffList).Driver
Why is that, and how should that be fixed?
hell, just realized that i made a rookie mistake in my script, sorry for bothering.