I would like to store attack cooldowns on the server to make server-client communication more safe,
and would love to put them in tables inside module scripts.
How would I do this, as each player information is individual?
If you want to pass them to a modulescript then create a function in the modulescript, and everytime you call it pass the Debounces dictionary and update the one inside the modulescript.
But how could i store player information on the server, if every player information is individual?
I’ve thought of making a script which creates a folder named after the player with physical variables in ServerStorage for every player that joins, but as I’m not a big fan of physical variables i would love to use an alternative, for example creating a table for every player who joins.
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