Goal: Sustain orientation when a part is being rotated.
Attempt:
goal.CFrame = camera.CFrame:ToWorldSpace(CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0))
(note that this is a small snippet of my code.)
Intended Result: Provided that the camera was the part in the center, I’d want it to, in a sense, orientate like this: