How to sustain rotation while rotating a part on worldspace?

Goal: Sustain orientation when a part is being rotated.
Attempt:

goal.CFrame = camera.CFrame:ToWorldSpace(CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0))

(note that this is a small snippet of my code.)

Intended Result: Provided that the camera was the part in the center, I’d want it to, in a sense, orientate like this:

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Facing similar issue right now. No correct attempts.