Hello, Devs.
recently, i’ve been really worried about my data saving system, It works just fine right now, but im very scared of data loss and stuff like that, So i thought maybe i should switch to ProfileService made by Loleris, Should i switch? Or should i stick to using UpdateAsync? Ive never used ProfileService before, i really dont know what im getting myself into, Even if i would switch, i have no idea how to, i really don’t feel like losing all data just because im switching to ProfileService. Can anyone help?
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personally i’ve switched from DataStore2 to ProfileService. it wasn’t too bad but there was some bugs but those bugs were only because i was completely new to ProfileService. After i got over it, everything was set and done. I recommend switching to ProfileService but if you’re looking to save your old game data to PS then I’m out of knowledge on that.
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saving old game data is the reason why i am using UpdateAsync, i was using SetAsync before, but everytime i updated my game and added more stuff to buy (like a new category of items) then all past data would get overwritten, I’m only talking about ProfileService because i’m worried that UpdateAsync will fail or mess up.