How to sync scripts across places

how would i keep for example the module that handles guns up to date within places in the game? lets say i have places dedicated to heists wouldnt it be really annoying to open up every singluar place just to change the module that handles the gun? what about the UI, what if i wanted to change it?

if this isnt meant to be in game design support sorry. i thought it would

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I’m fairly sure that the Packages feature would be one of the easiest ways to achieve that.


I personally haven’t used it before but there’s lots of useful information regarding how to use it on its Roblox Creator Documentation page, including the following tutorial:

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doesnt the package get displayed on your profile and everyone can see the code

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If you have a public inventory, packages would appear on your profile but its code would not be accessible to everyone because packages have limited permissions / sharing capabilities.

Currently, packages can only be shared with:

  • Group members (if the package is published to a group).

    or

  • Users on your friends list (if the package is published to an individual account).


But the package would only be visible to yourself by default; providing viewing or editing access with others is optional.


Something important to consider is that if you have a public profile and other users browse the “Models and Packages” section of your inventory, users can see an image preview of the package (which only displays something if there are any physical parts within the package; if it’s just scripts then it’ll either be blank or it’ll default to a generic template image) and would also be able to get the link to the Roblox Creator Hub page of the package.

  • As a side note, I did experiment with creating a custom thumbnail to try to nullify the image preview (e.g. having the camera pointed into the sky or the void so that it didn’t visibly display any of the physical objects contained within the package) in the case that you didn’t want that visible but still want to retain a public inventory.

    Unfortunately, it only appears to work through the “Save to Roblox” prompt and not the “Convert to Package” one, so it might not be possible to create a custom thumbnail for packages.


However, if you try to navigate to the page of a package that you do not have permission to access (even if you have a direct link to its Roblox Creator Hub page), it won’t let you view it and the page will display the following message:

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