Hi. I have been working on a game and there is a mechanic for having players get around the world. The game world is divided into grid tiles, where for a player to get to a new tile, they need to walk forward and touch an invisible wall to teleport to the next tile.
So for example, the player touches the black part of the border, where it is invisible. Then, they teleport to the next tile north.
However, it seems that some players will go near the border, but they do not touch the border. They end up leaving before they make it to the new tile.
The way I have been trying to teach players is through a quest where they tell the player to “Walk to the edge of the world to teleport.” I included an optional NPC that comments on the lack of area around and ask for you to demonstrate how to get to the new tile, and a sign that tells players that it goes to the place they need to go for the quest.
Is there any way I can make this simpler for players to know this mechanic?
(Some images for the system)