I’m not sure how to word the title, but this is what I don’t know how to do
Let’s say we are teleporting a character to a position
local Name = "Luna_Adair"
local Pos1 = game.Workspace.TestPart
local Character = game.Workspace:FindFirstChild(Name)
Character:PivotTo(CFrame.new(Pos1))
It teleports the player there, but what how can we teleport the block just slightly higher than the original position? Cause let’s say you got an anti exploit that teleports you back to your previous position, sometimes you can get stuck in a part or glitch out of the map due to collision.
How can be basically do this?
Concept: (lol ik its not good concept, idk how to do it though)
from the api reference: “If there are any obstructions where the model is to be moved to, such as Terrain or other BasePart, then the model will be moved up in the Y direction until there is nothing in the way.”