Hi, I’m making the main menu of the game. I’m trying to place my character on the main menu, and I want to make sure that only my character is in the background space on the screen.
(Players other than themselves should not be in the same space!)
To achieve this, I ran the following code within one LocalScript.
local Character = game:GetService("Players").LocalPlayer.Character
Character:MoveTo(workspace.Spawn.Position)
As a result, the player moves well to the location he wants, but when he uses this method to move it, the player moves to that location not only from the client but also from the server.
I understood that what I did in LocalScript was only done on the client side. Was I aware of the wrong knowledge?
If so how do I modify this to achieve what I want?
A dummy model should be seen as its own character on multiple clients, but ApplyDescription() can only be invoked on a server.
How do we implement this?