I am attempting to make a lobby system, something like a story game, or the mimic. I want to be able to teleport players to a place with the map that has the story or gameplay in it. The only issue I have is how can I achieve doing so, while also preventing other players from joining.
An example is, 5 players who are being teleported to the map place for the game, using teleport service I can do that, but how can I make sure that the place they were teleported to only allows the 5 players to be there?
I’ve tried to reserve private servers for a map place from the lobby place, but I do not think it’s possible.
I feel like I am overthinking this, but at the same time I cannot find anything on the devforum or online that can really help me with what I need.
If this post is in the wrong place or it’s not a valid question just let me know!
That’s what I am attempting to use I guess I should have been more clear on that, when I said places I meant the different experiences/games that hold the maps and gameplay.
ReserveServer is grt option, all u need to do is add 5 plrs to a table and teleport them to place id. Moreover, no one else can join as its private and needs access code.
At first I was a bit confused on what you meant by start place, then I realized, games and places are different. I was trying to teleport players to a private server from an entirely different game. I did not know we had to create a new place in studio for that specific game.
Thanks for the help!
If anyone else comes across this and is still confused, this can help you I think…