Hello, for the past few days I have been researching all over the devforum and hub to make this lobby system. The system works now but the plan with teleporting didn’t came out.
Basically when a players makes a lobby, they get teleported to a private server and when that server is active, the server publishes a message as a Global announcement which sends all the lobby info.
But the problem is, when a player teleports to that server when making a lobby, he will either:
- Get joined trough another existing server with a player
- Somehow got teleported to a fresh server with players active
I tried making the use of ReservedServers
but then figured out that TeleportToInstance
doesn’t work on that function.
I also tried making the use of CreatePlaceAsync()
but also figured that it makes a place everytime and puts it into the player’s inventory. I don’t want to have the game have many Main Games cloned lol.
From all my researching in the devforums, almost none had helped me with this problem
Any help is appreciated