How to teleport the player 10 studs using lookvector

How do I teleport the player 10 studs relative to their LookVector? Thanks.

1 Like

You could just multiply the HumanoidRootPart’s LookVector by 10 in relative to where its currently looking

Character.HumanoidRootPart.Position = Character.HumanoidRootPart.CFrame.LookVector * 10

Somehow it isnt working it is moving me up instead of forward?

plr.Character:MoveTo(Character.HumanoidRootPart.CFrame.LookVector * 10)

Move to is much more clean and gets the job done better.

That works but there is like a 20 second delay and it is moving the player .3 studs not 10

Ok but why are you referencing the plr variable

Only complaint I have with MoveTo() is that it corresponds in relation with physics

@JayO_X Could we see the script if possible?

Yea I will my roblox studio is updating on this pc

local chr = plr.Character or plr.CharacterAdded:Wait()
local hrp = chr:WaitForChild("HumanoidRootPart")

plr.Chatted:Connect(function(message)
	if message == "lookvector" then
		hrp.Position = hrp.CFrame.LookVector * 10
	end
end)
1 Like

This is a LocalScript, correct?

Not sure if changing it to the server would fix anything, perhaps try this?

local chr = plr.Character or plr.CharacterAdded:Wait()
local hrp = chr:WaitForChild("HumanoidRootPart")

plr.Chatted:Connect(function(message)
	if message == "lookvector" then
		chr:SetPrimaryPartCFrame(hrp.CFrame * hrp.CFrame.LookVector * 10)
	end
end)
local chr = plr.Character or plr.CharacterAdded:Wait()
local hrp = chr:WaitForChild("HumanoidRootPart")

plr.Chatted:Connect(function(message)
    local msg = tostring(message) --This worked for me
    if msg == "lookvector" then
        hrp.CFrame = hrp.CFrame + hrp.CFrame.LookVector * 10
    end
end)
8 Likes

The script is in serverscriptservice

game.Players.PlayerAdded:Connect(function(player)
	local character = player.Character or player.CharacterAdded:Wait()
	player.Chatted:Connect(function(message)
		if message == "lookvector" then
			character:SetPrimaryPartCFrame(character.HumanoidRootPart.CFrame * character.HumanoidRootPart.CFrame.LookVector * 10)
		end
	end)
end)

Error: Unable to cast Vector3 to CoordinateFrame

This is almost correct, but you are forgetting that you want to teleport them relative to their current POSITION also.

Character.HumanoidRootPart.Position = Character.HumanoidRootPart.CFrame.Position + Character.HumanoidRootPart.CFrame.LookVector * 10

-- An easier solution just using CFrames
Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-distance);

It is slightly delayed becuase if you move whilst doing it without cool down the lookvector stays in one place

So make a cool down of such like:

wait(0.25)

Nah. :MoveTo() can move you literally anywhere. Through walls and what not.
it goes as fast as changing position too. Humanoid:MoveTo() is walking. character:MoveTo() is teleporting.

But they both work.

Maybe, but collisions would still be involved if there was something like a thick wall

https://developer.roblox.com/en-us/api-reference/function/Model/MoveTo

Either way it doesn’t really matter

Don’t forget to add CFrame.new() after :SetPrimaryPartCFrame()