I’ve only seen a few forums with this question, and none of the solutions I’ve attempted have worked so far. I’m aware of Quenty’s module thing, however when I tried to look into it, it appeared as if I’d have to go through a bunch of hoops of installing a good 2-3 different things just to get this one end-goal.
I’ve tried comparing tick() and passing it through and that didn’t work, as I learned that it behaves differently on server.
os.time() doesn’t work, as it only counts seconds and nothing shorter.
I’ve tried doing DateTime.now().UnixTimestampMillis / 1000, as someone suggested, but it didn’t seem to work all that well.
All I’m trying to do, essentially, is figure out the difference so I can subtract it from a stun time for swinging weapons that’s handled on the server, as it’s part of a stun system rewrite I’ve made. Is there some alternative, or am I going to have to download Quenty’s stuff in order to get any results?
(sorry if this isn’t entirely proper as well, this is literally my first devforum post lol)