Hello, I’m on a laptop and I can’t rotate the camera using right click with the thumbpad. What my plan is, is that I’m going to reprogram roblox’s movement system to let me rotate the camera with the arrow keys and move up/down/left/right with WASD. I know that
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(Function())
end)
detects for inputs by the local player, but how do I recieve inputs from the roblox studio dev in a plugin?
A frame can only listen to inputs when the mouse cursor is in it. So a frame that is as big as the screen size can pick up inputs wherever the cursor is.