I’m testing TeleportService but unfortunately, Studio doesn’t allow testing this.
So, I have to publish the game and test it via Roblox Player.
However, to test TeleportService with multiple users, the game cannot be private.
But I don’t want to leave the game public in the middle of development, for the obvious reasons of not having unwanted users getting into it.
If you create the game as part of a group rather than individually, this is easy to do. Just restrict access to the group and make the group private. For individually-created games under your account, I don’t think there’s an easy way to do this other than creating a script to kick unallowed players. You can also pair this up with a VIP server which you only allow people you want.
Before Spending you’re Robux, you Can Always Use Adonis Moderation
With the command :Createserver you can create a Custom Private server without paying nothing, and you can test it with all the players you want, For Access to it just use the command :place user (NameServer)
Correct me if I’m wrong but inside Studio in the Game Settings tab, there are Permissions. In that area you can add someone and click a drop down list by their name and instead of edit you can let them play only.