Hello there thank you for coming here, I was wondering if this code would work and how I would test if it would work.
If you need to see more of the script just say it.
Hello there thank you for coming here, I was wondering if this code would work and how I would test if it would work.
If you need to see more of the script just say it.
Iâm a bit confused here.
Thank you for taking your time to help me.
Here is the local script that fires the event.
And the updated server side script (with what you pointed out):
I am sorry for not being clear enough from the start.
Other than a slight error where to speed up performance you shouldâve used
player.UserId
instead of Players:GetUserIdFromNameAsync(player)
that should work as long as the table is being used correctly (Iâm assuming itâs a table of data of the userâs towers that gets saved?)
Thats correct.
I changed
to this:
Thank you for helping me figure this out.
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