So I want to test this stuff here Cross-Server Messaging
So what I did is I have a test game published as private and I have a studio of the game open.
And I am trying to send messages through, but it never prints them out on any of the servers. It only prints it out on the server that I have sent the message from.
So, how can I test MessageService properly?
Can Studio even send messages to other servers? Because if not, it would explain why I never receive anything if I run the actual game.
So how can I test this properly?