I’m trying to implement Publish and Subscribe Async for a messaging system. I’ve read the API and know the code to make it work. The problem is, how do I test it?
You need 2 servers to test it, so that would make it impossible to debug in studio. What do you guys do to test if your Async functions are working across different servers?
probably open up a server on your phone or another device then another server on your pc and make your game player count to 1 so you get sent to different servers