How to test Publish Async?

Hey there!

I’m trying to implement Publish and Subscribe Async for a messaging system. I’ve read the API and know the code to make it work. The problem is, how do I test it?

You need 2 servers to test it, so that would make it impossible to debug in studio. What do you guys do to test if your Async functions are working across different servers?

Make each server 1 player only, and then get an alt account / friend to join

probably open up a server on your phone or another device then another server on your pc and make your game player count to 1 so you get sent to different servers

1 Like

aw is that the only way? thanks if so!

Not really, maybe vip servers? Not sure

lol cuz problem is I can’t run two games on the same pc right? even on different browsers, the same Roblox Client will be used so thats a nope

You can try the Windows Store app or whatever it’s called. (UWP?)

2 Likes