How to tilt a player towards a certain point?

Hi, I’m making a zipline for my game, and I’m wondering how I can make the player tilt on the Z axis in the direction of the zipline.

Zipline Code Block:

local Elasped = 0
local Jump = false
	
local Point
local NextPoint
	
Character.PrimaryPart = RootPart
	
while Elasped <= Duration and Jump == false do
	local Alpha = math.min(1, Elasped / Duration)
	local FixedT = Bezier:GetAdjustedT(Alpha, PointPos)
		
	Point = Bezier:GetBezierPosition(math.clamp(FixedT, 0, 1), unpack(PointPos))
	NextPoint = Bezier:GetBezierPosition(math.clamp(FixedT + Step, 0, 1), unpack(PointPos))
		
	local Distance = (Point - NextPoint).Magnitude
		
	Character:PivotTo(CFrame.new(Point, NextPoint) * CFrameOffset)
	Elasped += RunService.Heartbeat:Wait()
		
	if Humanoid.Jump and rope:GetAttribute("CanJump") then
		Jump = true
	end
end

GetBezierPosition Function:

function module:GetBezierPosition(t : number, ... : any) : Vector3
	local points = {...}

	while #points > 1 do
		for i = 1, #points - 1 do
			points[i] = lerp(points[i], points[i + 1], t)
		end

		points[#points] = nil
	end

	return points[1]
end

Try to rotate the Motor6d of Torso