Hello, I am trying to make a system where it prints how loud the player is currently talking. I have searched but unfortunately nothing is clear on how to do this. This can be seen to be possible in the game Voice Control 🔊 (Voice Control Obby) - Roblox
If you’re looking to implement voice tracking in your Roblox game, check out this guide AudioDeviceInput | Documentation - Roblox Creator Hub This resource will provide you with all the necessary details and examples to help you with AudioDeviceInput and voice control in your game
Hello, I’m back I also forgot to mention that UseAudioApi of the VoiceChatService’s property needs to be enabled before any other actions, If you don’t have the VoiceChatService inserted in the explorer, well to achieve this go to Model Tab Section on Top.
Scroll right to the Advanced Section.
Check for the Service button & click it.
Inside you want to select VoiceChatService and insert the selected service.
After that, check your explorer the VoiceChatService will then be visible, make sure to enable UseAudioApi before configuring the AudioDeviceInput for your voice control setup.
Have a nice day.
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