How to track skinned mesh bone in character?

I have a rake model i made a while ago, and im trying to make it so that the camera is right in the characters head bone. I tried many different things, like getting the pos difference between the hrp and the bone position, or between the camera and the bone, then setting the humanoid camera offset to that. also just straight up setting the camera’s position to the bone itself. None of these work. Camera offset with hrp is offset from the actual head. Camera offset with the camera cframe just glitches the camera out into oblivion. I need some help.

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