How to transfer/sync data through games (not places)

Greetings,

In my case, I have 2 games. One main game, and a second game (please note that these are not places). In my main game, I have a currency that is used to purchase/sell items across my games (like the steam platform, something similar like this). And I want to sync data between my games, for example, I have an obby, and I want to send the data to my main game, so players can see their stats without having to join the specific game. Or to sync a currency all across my games. What can I use to do this?

Please help me with this, I only find stuff related to sending between places. Thanks!

You can do this with teleportdata. Its on the server, not client. Learn more about it here: Player | Roblox Creator Documentation

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Alright, thanks a lot. Just a quick question… Are there any important delays between the 2 games when data is sent? Or is it done in an instant? I want to make sure players won’t encounter any trouble or data loss.

Its like functions. You put the args in the parameters and you can assign a variable to that. All you need to do is make sure the player joins and doesn’t lose connection.

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Ok, got it! Thanks once again!