I’m a relatively decent coder, I just have had this lingering problem following me when-ever I work on
newer renditions of my Civil War Weaponry. Any help on this would be amazing as I’ve experienced this
problem for a long while now throughout multiple variants and have tried many methods over a long time.
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What do you want to achieve? Seamless Animation transitions
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What is the issue? Small stutter between animations
- https://i.gyazo.com/0cbb34e9561f20e9b1c70ef07177fc9c.mp4
- https://i.gyazo.com/732201673dbf9c48e64a652a119454b1.mp4
- What solutions have you tried so far? Here are a few I’ve tried throughout time
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Using Animation.Stopped:Wait() and then playing an “Idle” animation that serves as
a “freeze-frame” to stay at when the animation ends. -
Using Animaton:Play(fadeTime) to try and mediate these hops
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Using wait(Animation.Length), setting the time to the ending frame and using
Animation:AdjustSpeed(0) as another sort of “freeze-frame”
Here is the current way I’m handling the Animation, this is via a ModuleScript.
https://i.gyazo.com/cacd53e9cbbf05d5dc56b62a27741ed1.png