How to transition smoothly between animations

Hey!

I have a first person system where it shows the player arms when he’s running. The problem is, if he stops running the arms will just pop-out from the screen.

My idea is to make an animation track of the arms getting out of the player view smoothly, and make it plays right after he stops running. The problem is that the running animation (which is Roblox’s default) can be at any position when the player stops running.

Is there a way where I can make the keyframes of the movement animation transition to the keyframes of the custom track? Without them just popping to the new position of the new animation track?

Thank you in advance!

yourAnimation:Play(fadetime: number)

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.