Why don’t you just call the function connected to the proximity prompt directly?
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ig people do this most of the time:
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
print("Prompt triggered")
end)
rather than this:
function OnTriggered(player : Player) : ()
print("Prompt triggered")
end
script.Parent.ProximityPrompt.Triggered:Connect(OnTriggered)
so basically you walked into this topic without ANY knowledge of a proximity prompt or even just knowing that this thing exists and offered a suggestion that involves REMAKING SOMETHING THAT ALREADY EXISTS
dude there needs to be some way to report people who do this sort of thing
I’ll try that later when I can. Currently working on something else.