Hello.
I would like to know how to trigger a Proximity Prompt object without the need for the player to press an input. I’ve seen someone say to use “fireproximityprompt()” but that doesn’t seem like a real function.
Hello.
I would like to know how to trigger a Proximity Prompt object without the need for the player to press an input. I’ve seen someone say to use “fireproximityprompt()” but that doesn’t seem like a real function.
why would you ever need to do this
I want to see if it’s possible to actually trigger it without the player’s input.
yeah
but why
whats your usecase for this
I’m just curious on if it’s possible to.
well no
im pretty sure that proximity prompts are a core gui (locked to roblox only)
I’ll still try figuring out a way.
Yes you can do that but in order to, you need to create a custom prompt.
thats not really a proximity prompt anymore though
same logic as
“You can get admin in roblox by rebuilding the entirety of roblox and getting all their players to join your game”
roblox is wayy different I’m talking about something wayyy easier to make.
but you dont really have a proximity prompt anymore
Question: what is proximity prompt?
Its an object that you can create. Also why did the dev of proximity prompt customizer chose this name when he’s litteraly creating a new prompt gui.
I guess no? Because the Triggered
event has a player parameter, and if no player has triggered it, then there is no player parameter, kind of breaking it I guess.
I also couldn’t find a function that fires the Triggered
event without player input, so I guess the answer is no.
That’s not a proximity prompt, I think he is talking about the ProximityPrompt
instance.
I never meant the proximity prompt object, if you were to create one exactly like orignal, it still looks a proximity prompt object. It basicaly proximity prompt because it does the EXACT same thing as the object does.
That is so much hassle for a thing that already exists,
Though without a custom system its just not possible, but as stated in previous posts, he’s only asking about the ProximityPrompt
instance, not making a custom one.
Basically, don’t reinvent the wheel.
Well, i was just saying. Just said if you wanna make that happen just make a custom one. Not forcing to actually create one. Sorry tho.
The only two functions that I know that allows you to trigger a prompt with is :InputHoldBegin()
and :InputHoldEnd()
. If you only need the trigger function to run and skip the hold duration; I recommend just using a BindableEvent
/BindableFunction
or RemoteEvent
/RemoteFunction
depending if it is client-to-server, client-sided, or server-sided